Sprite primitives
Line primitive Sprites.
r_primitive_sprite
void r_primitive_sprite(float pos_x, float pos_y, float pos_z, uint texture_id, float size_x, float size_y, float red, float green, float blue, float alpha);
r_primitive_sprite_uv
void r_primitive_sprite_uv(float pos_x, float pos_y, float pos_z, uint texture_id, float size_x, float size_y, float u_start, float v_start, float u_end, float v_end, float red, float green, float blue, float alpha);
r_primitive_sprite_flush
void r_primitive_sprite_flush();