betray_Betray_.html
BETRAY_H
betray_On_Windows,_we_also_need_the_mai.html
BETRAY_CONTEXT_OPENGL
extern extern __declspec(dllexport)
betray_We_need_OpenGL,_which_is_a_bit_h.html
BETRAY_CONTEXT_OPENGL
main betray_internal_main
betray_--------------------------------.html
B_POINTER_BUTTONS_COUNT
B_POINTER_BUTTONS_COUNT 16
Description: Maximum number of buttons ona pointing deviceB_MAX_EVENT_COUNT
B_MAX_EVENT_COUNT 64
Description: maximum number of simultanius events per frameB_BUTTONS_COUNT
B_BUTTONS_COUNT (256 + 16)
Description: /betray_Pointer_Structure_.html
Struct:
BInputPointerState
float pointer_x |
Description: Current X position of the pointer ranging form -1 to +1 |
float pointer_y |
Description: Current Y position of the pointer ranging form -Aspect ratio to + aspect ratio |
float pointer_z |
Description: Current Z position of the pointer ranging form -Aspect ratio to + aspect ratio |
float click_pointer_x[B_POINTER_BUTTONS_COUNT] |
Description: X Position of last click event for each button on the device |
float click_pointer_y[B_POINTER_BUTTONS_COUNT] |
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float click_pointer_z[B_POINTER_BUTTONS_COUNT] |
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float delta_pointer_x |
Description: X Delta movement |
float delta_pointer_y |
Description: Y Delta movement |
float delta_pointer_z |
Description: Z Delta movement |
float origin[3] |
Description: Origin of pointer |
boolean button[B_POINTER_BUTTONS_COUNT] |
Description: Current button state |
boolean last_button[B_POINTER_BUTTONS_COUNT] |
Description: Button state of previous frame. Use full in combination with the button parameter. Example: if(input->button[0] && !input->last_button) equals a click. |
uint button_count |
Description: number of buttons on the device |
char name[32] |
Description: name of the device Example "Mouse" |
uint user_id |
Description: The id of the user operating the pointer |
uint device_id |
Description: Device id of the pointer |
boolean draw |
Description: Should applications draw this pointer to make it visible to the user |
BInputPointerState |
Description: ------ Axis Enum ------- This enum describes the type of decice that is outputing a axis value |
typedef enum{ B_AXIS_UNDEFINED |
Description: Any axis that doesnt fit any pre definds description |
B_AXIS_STICK |
Description: Joystick |
B_AXIS_SUBSTICK |
Description: Thumb joystiq on top of joystick |
B_AXIS_BUMPER_LEFT |
Description: Left analog bumper top to bottom |
B_AXIS_BUMPER_RIGHT |
Description: Right analog bumper top to bottom |
B_AXIS_PEDAL |
Description: Pedals left to right ranging form 0 to 1 |
B_AXIS_WHEEL |
Description: Stearing Wheels |
B_AXIS_CONTROLER_FORWARD |
Description: Gyroscopc or other input defining forward vector of controler |
B_AXIS_CONTROLER_UP |
Description: Gyroscopc or other input defining up vector of controler |
B_AXIS_CONTROLER_ACCELEROMETER |
Description: Accelerometer of controler |
B_AXIS_CONTROLER_POS |
Description: Pos of controler |
B_AXIS_SCREEN_FORWARD |
Description: gyroscopc or other input defining forward vector of screen |
B_AXIS_SCREEN_UP |
Description: gyroscopc or other input defining up vector of screen |
B_AXIS_SCREEN_ACCELEROMETER |
Description: Accelerometer of screen |
B_AXIS_SCREEN_POS |
Description: Pos of screen |
B_AXIS_OBJECT_FORWARD |
Description: gyroscopc or other input defining forward vector of object beeing manipulated on screen |
B_AXIS_OBJECT_UP |
Description: gyroscopc or other input defining up vector of object beeing manipulated on screen |
B_AXIS_OBJECT_ACCELEROMETER |
Description: Accelerometer of object beeing manipulated on screen |
B_AXIS_OBJECT_POS |
Description: Pos of object of object beeing manipulated on screen |
B_AXIS_ZOOM |
Description: ZOOM |
B_AXIS_SCORLL |
Description: SCROLL |
B_AXIS_SLIDER |
|
* SLIDER * |
betray_Axis_Enum_.html
Enum:
BAxisType
B_AXIS_UNDEFINED |
Description: Any axis that doesnt fit any pre definds description |
B_AXIS_STICK |
Description: Joystick |
B_AXIS_SUBSTICK |
Description: Thumb joystiq on top of joystick |
B_AXIS_BUMPER_LEFT |
Description: Left analog bumper top to bottom |
B_AXIS_BUMPER_RIGHT |
Description: Right analog bumper top to bottom |
B_AXIS_PEDAL |
Description: Pedals left to right ranging form 0 to 1 |
B_AXIS_WHEEL |
Description: Stearing Wheels |
B_AXIS_CONTROLER_FORWARD |
Description: Gyroscopc or other input defining forward vector of controler |
B_AXIS_CONTROLER_UP |
Description: Gyroscopc or other input defining up vector of controler |
B_AXIS_CONTROLER_ACCELEROMETER |
Description: Accelerometer of controler |
B_AXIS_CONTROLER_POS |
Description: Pos of controler |
B_AXIS_SCREEN_FORWARD |
Description: gyroscopc or other input defining forward vector of screen |
B_AXIS_SCREEN_UP |
Description: gyroscopc or other input defining up vector of screen |
B_AXIS_SCREEN_ACCELEROMETER |
Description: Accelerometer of screen |
B_AXIS_SCREEN_POS |
Description: Pos of screen |
B_AXIS_OBJECT_FORWARD |
Description: gyroscopc or other input defining forward vector of object beeing manipulated on screen |
B_AXIS_OBJECT_UP |
Description: gyroscopc or other input defining up vector of object beeing manipulated on screen |
B_AXIS_OBJECT_ACCELEROMETER |
Description: Accelerometer of object beeing manipulated on screen |
B_AXIS_OBJECT_POS |
Description: Pos of object of object beeing manipulated on screen |
B_AXIS_ZOOM |
Description: ZOOM |
B_AXIS_SCORLL |
Description: SCROLL |
B_AXIS_SLIDER |
Description: SLIDER |
betray_Axis_state_.html
Struct:
BInputAxisState
float axis[3] |
Description: position of axis ranged -1.0 to 1.0 |
uint axis_count |
Description: Number of axis in use (1-3) |
BAxisType axis_type |
Description: Axis description, see lis above for pre defined axis types |
char name[32] |
Description: Name of axis input |
uint user_id |
Description: User id of the Axis, Typicaly different if you have multiple contorllers |
uint device_id |
Description: Device id of the Axis, Typicaly different if you have multiple contorllers |
BInputAxisState |
Description: ----- Button state ----- The current state of a button |
typedef struct{ uint button |
Description: the name of the button coresponding to the BETRAY_BUTTO_... defines. |
uint character |
Description: the unicode character this button corresponds to. -1 if not applicable |
boolean state |
Description: is the button going up or down. If yo want both its curent and previous state use the betray_button_get_up_down function |
uint user_id |
Description: User id of the button. |
uint device_id |
Description: Device id of the button |
BButtonEvent |
Description: ------ Action Mode ------- For each frame the main loop is usualy called at least 3 times, once for udating the screen (BAM_DRAW) once for input events (MAM_EVENT) and once for computation (BAM_MAIN). |
typedef enum{ BAM_DRAW |
Description: re draw the frame but do not advance time. can be called multiple times for multi display or sterioscopic systems |
BAM_EVENT |
Description: manage input, can be called multiple times if hardware has multipl separate input devices for multiple users, like more them one joypad |
BAM_MAIN |
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* main idle loop |
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called even if the program is iconized and doesnt redraw or has input focus. Useful for keeping things like network conecctions alive.* |
betray_Button_state_.html
Struct:
BButtonEvent
uint button |
Description: the name of the button coresponding to the BETRAY_BUTTO_... defines. |
uint character |
Description: the unicode character this button corresponds to. -1 if not applicable |
boolean state |
Description: is the button going up or down. If yo want both its curent and previous state use the betray_button_get_up_down function |
uint user_id |
Description: User id of the button. |
uint device_id |
Description: Device id of the button |
BButtonEvent |
Description: ------ Action Mode ------- For each frame the main loop is usualy called at least 3 times, once for udating the screen (BAM_DRAW) once for input events (MAM_EVENT) and once for computation (BAM_MAIN). |
typedef enum{ BAM_DRAW |
Description: re draw the frame but do not advance time. can be called multiple times for multi display or sterioscopic systems |
BAM_EVENT |
Description: manage input, can be called multiple times if hardware has multipl separate input devices for multiple users, like more them one joypad |
BAM_MAIN |
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* main idle loop |
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called even if the program is iconized and doesnt redraw or has input focus. Useful for keeping things like network conecctions alive.* |
betray_Action_Mode_.html
Enum:
BActionMode
BAM_DRAW |
Description: re draw the frame but do not advance time. can be called multiple times for multi display or sterioscopic systems |
BAM_EVENT |
Description: manage input, can be called multiple times if hardware has multipl separate input devices for multiple users, like more them one joypad |
BAM_MAIN |
Description: main idle loop, called even if the program is iconized and doesnt redraw or has input focus. Useful for keeping things like network conecctions alive. |
betray_Input_structure_.html
Struct:
BInputState
BInputPointerState *pointers |
Description: description of state of pointers (first is mouse pointer if availabel) |
uint pointer_count |
Description: number of pointers currently active |
BInputAxisState *axis |
Description: Analog input, joysticks, wheels, pedals, tracking.... |
uint axis_count |
Description: Number of axis curerently available |
BButtonEvent button_event[B_MAX_EVENT_COUNT] |
Description: Button events |
uint button_event_count |
Description: Button Event count |
double delta_time |
Description: delta time for update |
double minute_time |
Description: timer in fractions of minutes that loops every minute, not syncronized with clock |
uint draw_id |
Description: current id if we have a multi dispalay output. By default zero. Useful in order to only have to render shadowmaps once for multiple displays |
uint draw_count |
Description: The number of displays we will render |
uint user_count |
Description: the number of users |
uint frame_number |
Description: increments by one each renderd frame on all draw_ids |
BActionMode mode |
Description: what is the purpouse of execution |
BInputState |
Description: ------- Button defines ----- Defines for all buttons. Note that they are variables, and are different on different platforms! |
#ifdef BETRAY_BUTTON_BEGIN #define BETRAY_BUTTON_CANCEL |
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#define BETRAY_BUTTON_BACK |
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#define BETRAY_BUTTON_TAB |
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#define BETRAY_BUTTON_CLEAR |
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#define BETRAY_BUTTON_RETURN |
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#define BETRAY_BUTTON_SHIFT |
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#define BETRAY_BUTTON_MENU |
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#define BETRAY_BUTTON_PAUSE |
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#define BETRAY_BUTTON_CAPS_LOCK |
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#define BETRAY_BUTTON_ESCAPE |
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#define BETRAY_BUTTON_SPACE |
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#define BETRAY_BUTTON_PREV |
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#define BETRAY_BUTTON_NEXT |
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#define BETRAY_BUTTON_END |
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#define BETRAY_BUTTON_HOME |
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#define BETRAY_BUTTON_LEFT |
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#define BETRAY_BUTTON_UP |
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#define BETRAY_BUTTON_RIGHT |
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#define BETRAY_BUTTON_DOWN |
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#define BETRAY_BUTTON_SELECT |
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#define BETRAY_BUTTON_PRINT |
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#define BETRAY_BUTTON_EXECUTE |
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#define BETRAY_BUTTON_SCREENSHOT |
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#define BETRAY_BUTTON_INSERT |
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#define BETRAY_BUTTON_DELETE |
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#define BETRAY_BUTTON_BACKSPACE |
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#define BETRAY_BUTTON_HELP |
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#define BETRAY_BUTTON_0 |
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#define BETRAY_BUTTON_1 |
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#define BETRAY_BUTTON_2 |
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#define BETRAY_BUTTON_3 |
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#define BETRAY_BUTTON_4 |
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#define BETRAY_BUTTON_5 |
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#define BETRAY_BUTTON_6 |
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#define BETRAY_BUTTON_7 |
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#define BETRAY_BUTTON_8 |
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#define BETRAY_BUTTON_9 |
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#define BETRAY_BUTTON_A |
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#define BETRAY_BUTTON_B |
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#define BETRAY_BUTTON_C |
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#define BETRAY_BUTTON_D |
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#define BETRAY_BUTTON_E |
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#define BETRAY_BUTTON_F |
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#define BETRAY_BUTTON_G |
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#define BETRAY_BUTTON_H |
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#define BETRAY_BUTTON_I |
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#define BETRAY_BUTTON_J |
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#define BETRAY_BUTTON_K |
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#define BETRAY_BUTTON_L |
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#define BETRAY_BUTTON_M |
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#define BETRAY_BUTTON_N |
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#define BETRAY_BUTTON_O |
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#define BETRAY_BUTTON_P |
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#define BETRAY_BUTTON_Q |
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#define BETRAY_BUTTON_R |
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#define BETRAY_BUTTON_S |
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#define BETRAY_BUTTON_T |
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#define BETRAY_BUTTON_U |
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#define BETRAY_BUTTON_V |
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#define BETRAY_BUTTON_W |
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#define BETRAY_BUTTON_X |
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#define BETRAY_BUTTON_Y |
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#define BETRAY_BUTTON_Z |
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#define BETRAY_BUTTON_NUM_0 |
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#define BETRAY_BUTTON_NUM_1 |
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#define BETRAY_BUTTON_NUM_2 |
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#define BETRAY_BUTTON_NUM_3 |
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#define BETRAY_BUTTON_NUM_4 |
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#define BETRAY_BUTTON_NUM_5 |
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#define BETRAY_BUTTON_NUM_6 |
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#define BETRAY_BUTTON_NUM_7 |
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#define BETRAY_BUTTON_NUM_8 |
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#define BETRAY_BUTTON_NUM_9 |
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#define BETRAY_BUTTON_MULTIPLY |
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#define BETRAY_BUTTON_ADD |
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#define BETRAY_BUTTON_SUBTRACT |
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#define BETRAY_BUTTON_DIVIDED |
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#define BETRAY_BUTTON_PERIOD |
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#define BETRAY_BUTTON_COMMA |
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#define BETRAY_BUTTON_F1 |
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#define BETRAY_BUTTON_F2 |
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#define BETRAY_BUTTON_F3 |
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#define BETRAY_BUTTON_F4 |
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#define BETRAY_BUTTON_F5 |
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#define BETRAY_BUTTON_F6 |
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#define BETRAY_BUTTON_F7 |
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#define BETRAY_BUTTON_F8 |
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#define BETRAY_BUTTON_F9 |
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#define BETRAY_BUTTON_F10 |
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#define BETRAY_BUTTON_F11 |
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#define BETRAY_BUTTON_F12 |
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#define BETRAY_BUTTON_F13 |
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#define BETRAY_BUTTON_F14 |
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#define BETRAY_BUTTON_F15 |
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#define BETRAY_BUTTON_F16 |
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#define BETRAY_BUTTON_F17 |
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#define BETRAY_BUTTON_F18 |
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#define BETRAY_BUTTON_F19 |
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#define BETRAY_BUTTON_F20 |
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#define BETRAY_BUTTON_F21 |
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#define BETRAY_BUTTON_F22 |
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#define BETRAY_BUTTON_F23 |
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#define BETRAY_BUTTON_F24 |
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#define BETRAY_BUTTON_VOLUME_DOWN |
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#define BETRAY_BUTTON_VOLUME_UP |
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#define BETRAY_BUTTON_NEXT_TRACK |
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#define BETRAY_BUTTON_PREVIOUS_TRACK |
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#define BETRAY_BUTTON_STOP |
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#define BETRAY_BUTTON_PLAY_PAUSE |
Description: first row of face buttons |
#define BETRAY_BUTTON_FACE_A |
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#define BETRAY_BUTTON_FACE_B |
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#define BETRAY_BUTTON_FACE_C |
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#define BETRAY_BUTTON_FACE_D |
Description: second row of face buttons |
#define BETRAY_BUTTON_FACE_X |
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#define BETRAY_BUTTON_FACE_Y |
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#define BETRAY_BUTTON_FACE_Z |
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#define BETRAY_BUTTON_FACE_W |
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#define BETRAY_BUTTON_YES |
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#define BETRAY_BUTTON_NO |
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#define BETRAY_BUTTON_UNDO |
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#define BETRAY_BUTTON_REDO |
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#define BETRAY_BUTTON_CUT |
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#define BETRAY_BUTTON_COPY |
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#define BETRAY_BUTTON_PASTE |
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#define BETRAY_BUTTON_SELECT |
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#define BETRAY_BUTTON_SEARCH |
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#define BETRAY_BUTTON_SHOLDER_LEFT_A |
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#define BETRAY_BUTTON_SHOLDER_LEFT_B |
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#define BETRAY_BUTTON_SHOLDER_LEFT_C |
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#define BETRAY_BUTTON_SHOLDER_LEFT_D |
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#define BETRAY_BUTTON_SHOLDER_RIGHT_A |
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#define BETRAY_BUTTON_SHOLDER_RIGHT_B |
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#define BETRAY_BUTTON_SHOLDER_RIGHT_C |
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#define BETRAY_BUTTON_SHOLDER_RIGHT_D |
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#define BETRAY_BUTTON_SCROLL_UP |
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#define BETRAY_BUTTON_SCROLL_DOWN |
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#define BETRAY_BUTTON_SCROLL_LEFT |
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#define BETRAY_BUTTON_SCROLL_RIGHT |
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#define BETRAY_BUTTON_INVENTORY_NEXT |
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#define BETRAY_BUTTON_INVENTORY_PREVIOUS |
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#endif |
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* ------ Context type ----- possible contexts that canbe opend |
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currently only OpenGL but others could be possible in the future |
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typedef enum{ B_CT_OPENGL |
Description: Normal OpenGL context |
B_CT_OPENGLES2 |
Description: OpenGL 2.0 ES Context |
B_CT_OPENGL_OR_ES |
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* Creating a context of either OpenGL Or OpenGLES* |
betray_Button_defines_.html
BETRAY_BUTTON_CANCEL
BETRAY_BUTTON_BACK
BETRAY_BUTTON_TAB
BETRAY_BUTTON_CLEAR
BETRAY_BUTTON_RETURN
BETRAY_BUTTON_SHIFT
BETRAY_BUTTON_MENU
BETRAY_BUTTON_PAUSE
BETRAY_BUTTON_CAPS_LOCK
BETRAY_BUTTON_ESCAPE
BETRAY_BUTTON_SPACE
BETRAY_BUTTON_PREV
BETRAY_BUTTON_NEXT
BETRAY_BUTTON_END
BETRAY_BUTTON_HOME
BETRAY_BUTTON_LEFT
BETRAY_BUTTON_UP
BETRAY_BUTTON_RIGHT
BETRAY_BUTTON_DOWN
BETRAY_BUTTON_SELECT
BETRAY_BUTTON_PRINT
BETRAY_BUTTON_EXECUTE
BETRAY_BUTTON_SCREENSHOT
BETRAY_BUTTON_INSERT
BETRAY_BUTTON_DELETE
BETRAY_BUTTON_BACKSPACE
BETRAY_BUTTON_HELP
BETRAY_BUTTON_0
BETRAY_BUTTON_1
BETRAY_BUTTON_2
BETRAY_BUTTON_3
BETRAY_BUTTON_4
BETRAY_BUTTON_5
BETRAY_BUTTON_6
BETRAY_BUTTON_7
BETRAY_BUTTON_8
BETRAY_BUTTON_9
BETRAY_BUTTON_A
BETRAY_BUTTON_B
BETRAY_BUTTON_C
BETRAY_BUTTON_D
BETRAY_BUTTON_E
BETRAY_BUTTON_F
BETRAY_BUTTON_G
BETRAY_BUTTON_H
BETRAY_BUTTON_I
BETRAY_BUTTON_J
BETRAY_BUTTON_K
BETRAY_BUTTON_L
BETRAY_BUTTON_M
BETRAY_BUTTON_N
BETRAY_BUTTON_O
BETRAY_BUTTON_P
BETRAY_BUTTON_Q
BETRAY_BUTTON_R
BETRAY_BUTTON_S
BETRAY_BUTTON_T
BETRAY_BUTTON_U
BETRAY_BUTTON_V
BETRAY_BUTTON_W
BETRAY_BUTTON_X
BETRAY_BUTTON_Y
BETRAY_BUTTON_Z
BETRAY_BUTTON_NUM_0
BETRAY_BUTTON_NUM_1
BETRAY_BUTTON_NUM_2
BETRAY_BUTTON_NUM_3
BETRAY_BUTTON_NUM_4
BETRAY_BUTTON_NUM_5
BETRAY_BUTTON_NUM_6
BETRAY_BUTTON_NUM_7
BETRAY_BUTTON_NUM_8
BETRAY_BUTTON_NUM_9
BETRAY_BUTTON_MULTIPLY
BETRAY_BUTTON_ADD
BETRAY_BUTTON_SUBTRACT
BETRAY_BUTTON_DIVIDED
BETRAY_BUTTON_PERIOD
BETRAY_BUTTON_COMMA
BETRAY_BUTTON_F1
BETRAY_BUTTON_F2
BETRAY_BUTTON_F3
BETRAY_BUTTON_F4
BETRAY_BUTTON_F5
BETRAY_BUTTON_F6
BETRAY_BUTTON_F7
BETRAY_BUTTON_F8
BETRAY_BUTTON_F9
BETRAY_BUTTON_F10
BETRAY_BUTTON_F11
BETRAY_BUTTON_F12
BETRAY_BUTTON_F13
BETRAY_BUTTON_F14
BETRAY_BUTTON_F15
BETRAY_BUTTON_F16
BETRAY_BUTTON_F17
BETRAY_BUTTON_F18
BETRAY_BUTTON_F19
BETRAY_BUTTON_F20
BETRAY_BUTTON_F21
BETRAY_BUTTON_F22
BETRAY_BUTTON_F23
BETRAY_BUTTON_F24
BETRAY_BUTTON_VOLUME_DOWN
BETRAY_BUTTON_VOLUME_UP
BETRAY_BUTTON_NEXT_TRACK
BETRAY_BUTTON_PREVIOUS_TRACK
BETRAY_BUTTON_STOP
BETRAY_BUTTON_PLAY_PAUSE
betray_first_row_of_face_buttons_.html
BETRAY_BUTTON_FACE_A
BETRAY_BUTTON_FACE_B
BETRAY_BUTTON_FACE_C
BETRAY_BUTTON_FACE_D
betray_second_row_of_face_buttons_.html
BETRAY_BUTTON_FACE_X
BETRAY_BUTTON_FACE_Y
BETRAY_BUTTON_FACE_Z
BETRAY_BUTTON_FACE_W
BETRAY_BUTTON_YES
BETRAY_BUTTON_NO
BETRAY_BUTTON_UNDO
BETRAY_BUTTON_REDO
BETRAY_BUTTON_CUT
BETRAY_BUTTON_COPY
BETRAY_BUTTON_PASTE
BETRAY_BUTTON_SELECT
BETRAY_BUTTON_SEARCH
BETRAY_BUTTON_SHOLDER_LEFT_A
BETRAY_BUTTON_SHOLDER_LEFT_B
BETRAY_BUTTON_SHOLDER_LEFT_C
BETRAY_BUTTON_SHOLDER_LEFT_D
BETRAY_BUTTON_SHOLDER_RIGHT_A
BETRAY_BUTTON_SHOLDER_RIGHT_B
BETRAY_BUTTON_SHOLDER_RIGHT_C
BETRAY_BUTTON_SHOLDER_RIGHT_D
BETRAY_BUTTON_SCROLL_UP
BETRAY_BUTTON_SCROLL_DOWN
BETRAY_BUTTON_SCROLL_LEFT
BETRAY_BUTTON_SCROLL_RIGHT
BETRAY_BUTTON_INVENTORY_NEXT
BETRAY_BUTTON_INVENTORY_PREVIOUS
betray_Context_type_.html
Enum:
BContextType
B_CT_OPENGL |
Description: Normal OpenGL context |
B_CT_OPENGLES2 |
Description: OpenGL 2.0 ES Context |
B_CT_OPENGL_OR_ES |
Description: Creating a context of either OpenGL Or OpenGLES |
betray_Functionality_query_Enum_.html
Enum:
BSupportedFunctionality
B_SF_USER_COUNT_MAX |
Description: whats the maximum number of users |
B_SF_POINTER_COUNT_MAX |
Description: whats the maximum number of pointers |
B_SF_FULLSCREEN |
Description: Does the system support full screen |
B_SF_WINDOWED |
Description: Does the system support window mode |
B_SF_VIEW_POSITION |
Description: Does the system manipulate view vantage |
B_SF_VIEW_ROTATION |
Description: Does the system manipulate the view direction |
B_SF_MOUSE_WARP |
Description: Does the syetem support mouse warp |
B_SF_EXECUTE |
Description: Does the system support execute |
B_SF_REQUESTER |
Description: Can the system support save/load requesters |
B_SF_CLIPBOARD |
Description: Does the syetem support cut and paste |
B_SF_COUNT |
Description: Number of members of this Enum |
betray_Sound_Clip_.html
BETRAY_TYPE_INT8 0
BETRAY_TYPE_INT16 1
BETRAY_TYPE_INT32 2
BETRAY_TYPE_FLOAT32 3
betray_Settings_.html
Enum:
BSettingType
BETRAY_ST_TRIGGER |
Description: Creates a trigger event for a plugi. Useful for things like screen captiure. |
BETRAY_ST_TOGGLE |
Description: A simple boolean to turn on or off functionality. |
BETRAY_ST_SELECT |
Description: A Selector where the application can chose form one of a number of named optrions. |
BETRAY_ST_STRING |
Description: A text string option. |
BETRAY_ST_NUMBER_FLOAT |
Description: A floating point value. |
BETRAY_ST_NUMBER_INT |
Description: A integer value. |
BETRAY_ST_SLIDER |
Description: A Floating point value ranging from zero to one. |
BETRAY_ST_2D |
Description: A two dimational value ranged form, minus one to plus one. |
BETRAY_ST_3D |
Description: A three dimational value ranged form, minus one to plus one. |
BETRAY_ST_COLOR |
Description: A Color |
BETRAY_ST_4X4_MATRIX |
Description: A 4x4 trnasfomration matrix |